[2020.11.30] Devlog #3 - I’m Not Dead… Yet.


☕️ Special Thanks ☕️ 

As always, thank you so much for the coffee! Your kindness are very much appreciated! ♡

Emilija | Regan | Nela Kovaříková | 1 Anon


Onwards to the progress update.

I had. So. Many. Things. That I actually wanted to complete.

… Alas, work decided to be a bitch and swamp me with things to take care of. To put it simply, there were a lot of issues that caused a lot of overtime work even on weekends, so I had to step away from coding most of the time so I won’t burn myself out.

So yeah, I didn’t manage to complete a lot of features, though I did dabble on some stuff here and there. I’m not happy with the rather small progress either. But life happens, and there are just other things that are more important sometimes. So we just have to let it go and look forward to the next month!

I’d say that this month I was quite productive in terms of organization and planning instead of the actual coding. I have at least identified what I need to write for the ‘free activity’ time of the game, which makes about 30-40% of the gameplay itself. However, actually writing the scenes and executing it is a different effort altogether, which I have only started to embark on.

Still, it’s crazy to think that the development for the full game has been actively going for around three and a half months now. Whew. Knowing that I have a tendency to hyperfocus and then get tired of something after a short time frame, I’m going to at the very least give myself a pat on the back for still keeping this project up and running until now.

More details below ↓


Added Route: Kirishima


Let me preface this first with a declaration: I won’t be adding any more love interest after this. Please please please don’t make me do it 😅 Going through all the plans and re-setting up things to figure out how to add him in was such a painful experience…

But anyway. I will be adding this boy’s route to the full game, because a lot of people seem to want to have him in the game. He does seem like a fun character to write, so I thought I’ll give him a chance.


Gameplay

Places, Schedules, and Hanging Out with the Boys

I think you would have noticed from the last two devlogs, but there are several activities you can do in-game. One of them is to visit a place of your choice at a certain time in a day.


Some places can be unlocked when you reach a certain threshold in a specific stat, and there are others which will be unlocked when you reach a specific threshold in a character’s affection meter. Nai will message you whenever you manage to unlock a new place to visit, so keep a lookout for that!

But what happens when you visit a place?

Well, each character has their own schedules -- which you should be able to figure out either by coincidence or by talking to them at school when prompted to do so. Your Quirk will allow you to see the unlocked schedule of each of the characters, so my advice would be to check it out before deciding where to go! If you manage to come to a specific place at the correct time, you will bump into them. Normally, this will trigger a set of actions you can perform: Talk, Action, and Skinship.

Talking is a safe way to increase your love interest’s affection meter, especially in the first half of the game. More topics can be unlocked under some requirements. Generally, it doesn’t matter where you are, the topics you can talk about will be the same. There are topics which might trigger different reactions depending on how high your love interest’s affection is, so have fun finding them! However, be warned that most topics can be selected only once!

Action is another safe way to further increase your love interest’s affection meter. Unlike talking, different places have a different set of actions you could select from. More actions can also be unlocked under some requirements. Responses to this doesn’t exactly change based on the character’s current affection level, and it’s not limited to one time only.

Skinship is a riskier way to boost the affection meter: simply put, it’s a high gain with a high risk. Consider the character’s current affection level when you’re selecting from this list! He might not like it if you go touchy-feely when you’re not that close yet.


On the other hand, when his affection is high enough, you’ll find that you can have a lot of fun choosing the various options here. So be smart, bide your time, and have fun ;)


And that’s not all! Interaction is a two-way street, so depending on how your love interest views the main character, he will initiate Talk, Action, or even Skinship. There’s a lot of variations in here, and I hope you’ll have fun with this mechanic! I certainly am having fun while also pulling out my hair out of frustration designing this and trying to put the mechanism to control this into code…


Progress-wise, I think at the very least the functions for controlling this specific mechanic have been 80% completed. The actual writing however, is another story. There are still hundreds that I still haven’t had the time to write yet, and most of them are not yet coded in. Those who have been coded in still don't have sprites and music, so really, I’ll just say that the writing progress for this part is less than 1% completed….


On the left is the currently WIP full game project, with what I would say around 2-4% dialogue scripted in. And on the right side is the completed demo project.

…. Can you see how much effort the whole game is going to take me now? I did say to strap in and relax, cause this is going to be a long ride. And I wasn’t kidding lol

"Nai"

Although throughout the first week, the story will flow as your environment / characters around you teaches you on how the game works, I’m aware that the game mechanics might be hard to understand for casual players who aren’t too used to playing otome games (or games in general). Which is pretty much why I’m giving you a ‘helpline’ of some sort, in the form of another character.


Why a character? Because I can and I want to. Shush 😆

If you’ve played the demo, chances are, you’ve encountered a name which you had no recollection of existing in the canon My Hero Academia universe. Well, you’re right. Like the player’s character, Nai (full name: Namae Nai / 名前 ない) doesn’t exactly exist in the canon universe, but she’s here to help you throughout the game. (She’s also there because if she wasn’t, 1-A class members becomes odd number in total and that just feels weird to me -- plus, the team exercise system in Heroics wouldn’t exactly make sense if the class has odd number of students)

For those of you who hate Original Characters with a passion (why tho), you don’t need to worry too much. She won’t be an intrusive character in the plot and will mainly not contact you unless she really has to (seriously, her full name literally means ‘no name’, so give her a break, ok?). And if, even then, you still hate her, well.... Too bad you won’t be able to enjoy the game, I guess.

For those of you who don't mind her existence: I hope you’ll take a liking to her dark sense of humor and appreciate her helping you get through the game!


Others

  • Fixed some bugs regarding unlocking Special Moves from certain activities and games.
  • Played around and customized the ‘input name’ for a little bit, so it wouldn’t awkwardly sit on the bottom of the screen. I have 0 talent in designing UI though, so the background still stays as a black screen -- but at least it looks more prominent now.
  • Added a little sign to indicate which route the player has entered. I think it’s pretty cute! Hopefully you’ll like it.

Assets

Those who follow me on Twitter would have seen this coming, but anyway, I’ll be using TMGS OSTs as the main character theme for the four love interests. Hush hush, okay?

Other than that, unfortunately I didn’t have time to do any assets gathering this month.


Writing

Nothing much to say here. I think I managed to script around 50% of the events in the first day, but honestly I’m not completely satisfied with it so I might go back and tweak them a bit. Still a lot of scenes to be written!


Plans for December

I'm not too sure whether there would be much progress for the next two months, since there are so many things happening and deadlines to be met at work, which is making me really unmotivated to do other side projects in my free time lately. I also feel like I haven't been taking care of my health enough ever since quarantine started, so I'm trying to get back into doing more exercises and looking for healthier food options, which also cuts into my free time and motivation I guess.

With that said, I'll still at least aim for getting some scripts coded in -- particularly for the events in day 1. Other than that, maybe hopefully some assets gathering for supporting Kirishima's newly added route, and finishing up the coding parts that I was unable to finish this month.

I'll see y'all again at the end of next month!

Get Watashi no Hero Academia

Comments

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thats wonderful, i hope we get the complete game soon! the demo is delightful and it seems a very interesting fun game to play, but taking acare of your health is also important. keep up with the good work <3

Glad to hear we haven't lost you. :D

Nice to know you're doin ok and thanks for the update!

your dedication to this are beyond believe T.T
thank you for always keeping in touch with us, AND YASHH THANK YOU FOR ADDING KIRISHIMA I LOVE HIM SO MUCH<3