[2020.10.31] Devlog #2 - Development Updates


Okay, so, first thing first. The second half of September and the whole October has been a wild ride.

Apparently this game blew up on TikTok (and probably some other platform or something?), and now I could see that there are tons of you who downloaded the game. That's just... so... unreal, at least to me. I didn't think this project would get so much attention. Even now, I’m still waiting to wake up from this dream 🙃

Anyway, if you’re new here: welcome! Sit back and relax, ‘cause this is gonna be a long ride!

I want to take this opportunity to say that due to the amount of comments, especially on itch.io page and my Tumblr, I won’t be always replying personally one by one to everyone anymore. I'll still try my best to answer questions and all, but I think by now everyone's common questions should already be answered in the FAQ page. So, moving forward, questions I have already answered inside that page will be ignored.

By the way, I really appreciate the comments in the ratings too, but if you need help or expect me to reply, please leave a comment! itch.io doesn't allow me to reply to ratings, so that's out of my control. I've seen people leave lovely messages or some questions, but I can't reply to them, so it's really too bad.

Still, I want you to know that I do read and treasure every single one of your comments. Thank you so much for your encouraging words, support, and suggestions! I'm sorry I can’t reply to those writing in languages other than English and Indonesian. While I can throw simple comments into Google Translate, every now and then the translator butchers long sentences and gives me garbled translation which I can't understand 😥

  ☕️ Special Thanks ☕️ 

I'd like to also take this chance to say, many, many thanks for the coffee, you all amazing, generous people:

M.L. | Dominique | Genki | Sara | 1 Anon

Even in this hard time, you’re all so kind. Again, I can’t really do much, but as my way of thanking you, your names will be put under Special Thanks in the game ♡ 


Alright, now, to the real essence of this post: progress update.

My work had been pretty demanding nearing the end of this month, and it made me get really sick of doing coding in general. Still, there is some progress on the game, and that’s good enough for me!

More details below ↓


Character Sheet: You / Player / Main Character

Before I get to anything else, let’s talk about ‘you’ first, shall we?


Although the main character's name is changeable, if you don’t wish to pick a name for them, ‘Suzuki Kaede’ is set as the default name.

Why Suzuki? I figured I would just take from one of the most common Japanese surnames.

Why Kaede? I chose it because I wanted a common Japanese unisex name, because the main character themselves is supposed to be gender neutral. So, the name came up as one of the results in Google, it has a somewhat nice and neutral meaning (maple), and I find that it sounds pretty nice, I decided to use it.

To reiterate, throughout the game, I try my best to not mention any physical characteristics and avoid elements which leans heavily to a specific gender in the story. All the characters in the game will also call you with your last name, and only neutral suffix (-san) is used at first. But you could get an event where you would be able to pick how the love interest will call the player, starting from that point in the story (on top of neutral options, there will be choices with gender-specific suffixes which you could pick if you want to). Other than that, all characters will always refer to the MC as ‘they/them’.

Now, moving on to the thing which people has asked about -- the player's Quirk. Here's a text version in case you couldn't see it in the image above for some reason:

What happens when a woman with Enhanced Learning quirk and a man with Camera Vision procreates? A child with exemplary learning ability and a pair of exceptionally observant eyes, apparently! The hereditary Vision you got from your father enables you to focus or scan an object or landscapes. With all the cues and information from your eyes, it seems that you're able to analyze and 'see' particular details of your object of interest in the form of numerical data.
Due to the mainly passive nature of your quirk, you have to rely on the traditional weapons for offense, which might not be useful at all depending on your opponent's quirk.
It's a plain and nonoffensive ability which isn’t so suited for a hero according to most people, but whatever - you’ll show those noobs the power of a gamer!

In other words, the information in 'Stats',  ' Weapon Proficiency', 'Special Moves', and even the 'Affection' meter, are actually part of the MC's Quirk. This also means, the more you hone your Quirk, the more it could affect your gameplay. I'll talk about that on the Gameplay section below.

There is one thing that’s kind of related to the MC's Quirk and I wanted to clarify. Bakugou did call you this in the demo, and yep, you might have guessed it: “crosshair eyes”. Reticle, crosshair, whatever you want to call it -- it’s that symbol you usually see in the center of your screen whenever you play FPS games. This is the only physical feature of the player's character that I specified (and yes, canonically, Hatsume has a pair of similar looking eyes in the original work). In relation to this, the icon for ‘activating’ your Quirk matches the same symbol.



Gameplay

Introducing: Stats, Special Moves, and Video Games!

Stats


There are 5 basic Stats for all of the characters in the game (brownie points if you recognize where they're taken from!): Speed, Technique, Power, Intelligence, Cooperativeness.

Your own Stats start off low, but you will be able to increase it by doing various activities, such as studying, playing games, winning on Heroics lessons, going to certain places, etc. Different activities raises different Stat, and you're free to choose which particular Stat you want to develop.

What are Stats being used for?

  • Certain Stat will increase a certain character’s affection, though it won’t be as much as if you hang out with that character.
  • There are certain places which you can only unlock when a specific Stat reaches a certain point. I’ll talk about hang out places and characters’ schedules in another post.
  • Weekly one-on-one training matches in Heroics lessons will test a specific Stat or Special Moves each time. Depending on who you chose to become your opponent, that specific Stat will determine the outcome of that match. On one hand, winning these matches can increase your Stat, but on the other hand, there are also special events you could possibly unlock when you lose. Again, I’ll probably talk more in detail about this in another post, since I still don't have the coding part down, so things might change.

Special Moves


Every hero has a Special Move in this universe, and so does the player’s character! While they might not be as flashy as All Might’s iconic United States of Smash, some of your Special Moves will have a direct effect on the gameplay. For example, a certain Special Move could unlock more answer choices for certain scenarios. Another Special Move could be activated to give you hints on how many affection points will be added to a character for the available choices.

You have a total of 5 unlockable Special Moves, and it will be up to you to use this feature: do you spend your time trying to unlock all of it in hope to make your gameplay easier, or ignore them completely in favor of balancing your Stats while pursuing the affection of your chosen love interest? It’s your choice!


(More brownie points for you if you got the reference in that picture lol)

Another use for Special Moves would be in the Heroics lessons, seeing as it might test how your Special Move fares against the opponent you picked.

Video Games

I would say that this particular element plays quite a big role in this game, since the MC learns and develops themselves by playing games. While you do have a set of games which you’ve owned, you’re able to purchase new games from the Video Game store. I would recommend doing this, as there are some neat ones which will help you greatly in your playthrough. But if you're not interested to explore them, that's fine too!



Each video game has a different effect, and it’s up to you to discover them! Or, perhaps, you could unlock a Special Move that allows you to know what effect each of the game has? 😉

What are Video Games being used for?

  • Most games will only increase specific Stat(s), but there are also others that can unlock Special Moves.
  • There is one game which helps you to unlock Stats or Special Moves of your classmates, which you can use in the Heroics lesson to pick a suitable opponent based on your current Stats.
  • In addition to all that, there are 2P games which require more than one person to play, and you could play them with your romance target when they’re available. On top of building your Cooperativeness, choosing the right answers during the gaming session will increase that character's affection.

Others


The basic functions behind some activities like studying, buying video games, and playing video games are done. I will probably move on to code the functions handling the Heroics lesson’s battles and the behind-the-scenes of when the player chooses to go to certain places.

I've also finished the two main custom screens, which is the Quirk and Games page. If I have time and the motivation, I'm guessing I'll be adding the two other additional screens I had thought of doing. We'll see.


Assets

This part is my nightmare, because I’m a perfectionist who’s far too picky when gathering resources…

But no assets = no game, so I did find several assets which I did like. This includes backgrounds, audios, background musics, and some sprites I was planning to use for developing the phone call function. I’m not going to list down all the things I found here, because I don’t think any of you would be interested in a long-ass list, but here’s an amazing background picture which I stumbled upon searching the dark abyss that is the internet:


Full credits to the artist: https://arsenixc.artstation.com/


Writing

I would have to say there isn't too much progress on this side yet, but I did decide on some story elements I want to insert into the game and scripted in a few scenes for the first day. I also managed to code in the dialogs for some common activities / places, like the video game store and a small part of school lunch time.

Honestly, I should probably create a sheet to identify how many scenes I would have to write? So all of us know the progress for this part of the development? ..... Let's see how it goes when my OCD flares up...

Disclaimers

All assets included in the devlogs are not mine, and credits to the asset owners / websites will be included in the game!
My Hero Academia / Boku no Hero Academia ⓒ Horikoshi Kouhei

Get Watashi no Hero Academia

Comments

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this is the best game i ever played cant wait for the update now i can simp for the brocoli all day i think the update is comming on 2021 also is the "carry me to my house" potion gonna be the update cant wait to play on the update :> it looks really cool ofc i am gonna just pick brocoli but sometimes i will pick others too the game is really cool 5 star rating ad a 10/10 :D

So ive been following this game for about 5 days after its release (Which wow first time im this early lol) and i dont regret following to see where this goes. there is literally so much potential and as a fellow perfectionist i am so happy seen as this is something that stops and changes a general feel to any game the most when it comes to a game like this! im ready to stay and view how this goes, your ideas sure dont make that decision hard!

And Damn i wasn't expecting it to blow up from TikTok and totally missed that one seen as i dont have the app. BUt im so happy for you that it did! and it sure deserves seen as you put your time and hard work into this. to continue your doing heart! and have a wonderful day ^-^

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this turns out to be completely amazing, my brain boogeled, you're amazing really!!!!
thank u so much for making this game possible>.<

Ahhhh thank you for your kind words ♡ 

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This is genuenly amazing, the work you're putting into this is so admirable. I love it already!

That's such a nice thing to say, thank you! ♡